Navigation Meshes from Open GIS Data
One of the projects I have been working on for a couple of months concerns crowd simulation for mobility patterns studies in the context of a pandemic.
Indeed, the current COVID crisis is re-defining how we experience public spaces, avoiding crowded streets and potential hazardous situations.
On that topic, crowd simulation can certainly play a role. We are trying to do it using game engine such as Unity. However, to do so, we need a so-called navigation mesh that allows us to compute paths between an origin and a destination.
In my last article, I explain in more detail the process we are using to create those using python and open dataset provided by the Dutch Cadastre.
Have a look at it!
https://research.geodan.nl/navigation-meshes-from-open-gis-data/
Mar 25 2021
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