Navigation Meshes from Open GIS Data


One of the projects I have been working on for a couple of months concerns  crowd simulation for mobility patterns studies in the context of a pandemic.

Indeed, the current COVID crisis is re-defining how we experience public spaces, avoiding crowded streets and potential hazardous situations. 
 
On that topic, crowd simulation can certainly play a role.  We are trying to do it using game engine such as Unity. However, to do so, we need a so-called navigation mesh that allows us to compute paths between an origin and a destination.

In my last article, I explain in more detail the process we are using to create those using python and open dataset provided by the Dutch Cadastre. 

Have a look at it!

https://research.geodan.nl/navigation-meshes-from-open-gis-data/
Mar 25 2021